


There’s something oddly satisfying about that It’s like watching ants march around in their incredibly disciplined fashion. Another has me sending them crisscrossing over a bridge by floating over fans, creating multiple archways of human bodies. One level had me splitting rows of humans down a Q*bert-esque grid so they could reach three different goals. It’s a bit of a marvel to see thousands of tiny humans wandering around on screen - and it’s even more impressive once they’re following the intricate pathways I lay out for them. That premise creates some striking visual imagery. Generally, they need to be directed towards some sort of goal, though that formula gets twisted in increasingly clever ways later on. These include telling them when to turn or jump, as well as granting them the power to split into different directions, float, and more.

In most levels, the goal is to direct that aimless traffic by placing commands down on tiles that the humans will follow when they pass by them. Each trial is set in a small room and largely revolves around an endless stream of humans flowing out of a door. In Humanity, players control a shiba inu tasked with herding rows of wandering humans through puzzle chambers. What starts as a straightforward game about directing rows of marching people quickly turns into an insightful, challenging, and at times dark meditation on humanity’s ability to evolve and organize. Whether you enjoy complex puzzle games or just want a good excuse to use your PSVR2, Humanity is one of 2023’s few “can’t miss” games.
